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Crypthouse
Studio

In development

Visiting Hours

Two friends. One hospital. One device between them.

  • StatusIn development
  • Players2 — asymmetric co-op
  • GenrePsychological survival horror
  • PlatformPC

First look

Watch the reveal

Trailer

Nobody is coming to get you out.

A night-shift nurse and a reporter waiting on her for coffee are still in the building when the lockdown seals it. Fire doors drop. She is deep in patient care; he is stuck in the administrative wing. The only thing crossing the building is a hospital-issued MedLink: a voice call, a shaky video feed, and a floor map that only shows your partner while the line is open.

Visiting Hours is a slow-burn horror game about being separated from the one person who can help you. Every puzzle needs two sets of eyes in two different rooms. Every solution costs you the silence you were hiding behind.

There is nothing supernatural in this hospital. There is something in it that learns, and the first thing it learns is how useful your voices are to each other.

Design pillars

How Visiting Hours plays

Design pillars

  • Separation Is the Horror

    The hospital keeps pulling you apart. Fear comes from being alone in the dark while knowing your partner is alone in it too.

  • The MedLink

    Voice, video and the floor map all run through one hospital-issued device. It is diegetic, limited, and it leaks your voice into the room you are hiding in.

  • You Are Prey

    No combat to master. A grab is death, or a few seconds for your partner to reach you. Safety is hiding, movement and someone else's eyes.

  • Two Roles, Never Equal

    The nurse has access and know-how. The reporter has observation and patience. Neither can finish a puzzle alone, and the asymmetry is permanent.

  • Familiar First, Hostile Second

    You learn the building as an ordinary workplace before it turns. Every corridor you liked becomes a corridor you have to cross again.

  • Grounded and Visceral

    Nothing supernatural. Everything uncanny has a biological or institutional explanation you can uncover, which is precisely what makes it worse.

Gallery

Inside the building

Fact sheet

Genre
Co-op psychological survival horror
Players
Two, online co-op (required)
Perspective
First person
Engine
Unreal Engine 5
Platform
PC
Status
Vertical slice in production

No store page yet. The dispatch is the first place the slice goes public, alongside anything we can show without ruining it.

Join the dispatchPress enquiries

Technical

System requirements

System requirements

Minimum · 1080p / 30fps

OS
Windows 10 64-bit
Processor
Intel i5-8400 / Ryzen 5 2600
Memory
8 GB RAM
Graphics
GTX 1060 6GB / RX 580 8GB
Storage
25 GB SSD
Extra
Headset and broadband required for co-op

Recommended · 1440p / 60fps

OS
Windows 11 64-bit
Processor
Intel i7-11700 / Ryzen 7 5800X
Memory
16 GB RAM
Graphics
RTX 3060 Ti / RX 6700 XT
Storage
25 GB NVMe SSD
Extra
Headset and broadband required for co-op

Provisional targets for the vertical slice. Both players need their own copy and a headset; the MedLink carries voice in-game.

Questions

Before you ask

Frequently asked questions

  • No. It is built for exactly two players online. The whole design assumes there is someone on the other end of the line.